We model a mobile population interacting over an underlying spatial structure using a Markov movement model. Interactions take the form of public goods games, and can feature an arbitrary group size.
Peer punishment can help groups to establish collectively beneficial public goods. However, when humans condition punishment on other factors than poor contribution, punishment can become ineffective
Cooperation and diversity abound in nature despite cooperators risking exploitation from defectors and superior competitors displacing weaker ones. Understanding the persistence of cooperation and div
Data and code for 'Hunger affects social decisions in a Public Goods Game but not an Ultimatum Game' The attached R script reproduces all analyses in the paper. There are three .csv data files use