Data for "Semi-Automated Indoor Geometry Reconstruction for Daylight Simulation"
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This repository contains the I/O data for the project <strong>"</strong>Semi-Automated Indoor Geometry Reconstruction for Daylight Simulation<strong>."</strong>Unzip the content of the zip file in the 'evaluation' sub-folder in the code repository (see references) to have the full data-code package.<br><strong>Abstract:</strong>This study presents a semi-automated pipeline for reconstructing indoor geometries from point cloud data for daylight simulation. The pipeline generates watertight models of permanent architectural surfaces with window boundaries through three steps: (1) preprocessing, (2) permanent structure reconstruction, and (3) window boundary extraction. The pipeline was evaluated in four rooms of varying complexity against manually reconstructed models, with daylight availability and glare simulations performed in <em>Radiance</em>. Daylight availability results show absolute errors below 10% for UDI, with mean TAI percentage errors within 18% for rooms with rectangular windows and up to 44% for those with non-rectangular windows. The DGP error remains under 4%, and the modelling time does not exceed 5 minutes in any scenario. The approach enables rapid generation of simulation-ready models with acceptable accuracy for CBDM.
本仓库包含题为**“面向日光模拟的半自动化室内几何重建”**的项目的输入输出(I/O)数据。请将该zip压缩包的内容解压至代码仓库的'evaluation'子文件夹中(详见参考文献),以获得完整的数据-代码套件。 **摘要:** 本研究提出一套面向日光模拟的半自动化流水线,用于从点云数据(point cloud data)中重建室内几何模型。该流水线通过三个步骤生成带窗边界的永久建筑表面水密模型(watertight model):(1)预处理阶段,(2)永久结构重建阶段,以及(3)窗边界提取阶段。 本流水线针对四间复杂度各异的房间,与手动重建模型开展了对比评估,并借助**Radiance**软件完成了日光可及性与眩光模拟实验。日光可及性的评估结果显示,UDI的绝对误差低于10%;对于带矩形窗的房间,TAI的平均百分比误差控制在18%以内,而对于带非矩形窗的房间,该误差可达44%。DGP误差始终低于4%,且所有场景下的建模耗时均不超过5分钟。本方法可快速生成满足基于气候的日光建模(CBDM,Climate-Based Daylight Modeling)精度要求的、可直接用于模拟的模型。



