Motivated Timing in a Real-Time Strategy Game: Starcraft2
收藏osf.io2020-08-17 更新2025-03-23 收录
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This repository contains information about a research project conducted at the University of Groningen (Department of Experimental Psychology) about time perception and timing in Starcraft2.
Data was collected from spawningtool of games that were played between May 2013 and July 2016 (all Heart of the Swarm). If your replay was hosted on www.spawningtool.com in 2016, your data may be used in this project.
To learn more about how we handle the data, read https://osf.io/fwmj7/wiki/Data%20Protocol/.
本仓库收录了荷兰格罗宁根大学(实验心理学系)关于《星际争霸2》中的时间感知与节奏的研究项目信息。数据收集自2013年5月至2016年7月间(均为《群星》版本)的游戏记录,若您的游戏回放于2016年托管于www.spawningtool.com,您的数据可能被纳入本研究项目之中。欲了解我们如何处理数据,请参阅https://osf.io/fwmj7/wiki/Data%20Protocol/。
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