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Attitude on in-game billing among teenagers Japan 2024

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www.statista.com2025-03-21 收录
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https://www.statista.com/statistics/1191965/japan-attitude-on-in-game-purchases-among-young-people/
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According to a survey conducted in Japan in July 2024, 11.6 percent of young people between the ages of 15 and 19 spend money on in-game item purchases or gacha mechanics. Gacha mechanics in video games operate similar to capsule-toy vending machines by enabling users to receive random game content, such as items or characters, in exchange for a real or virtual currency.

根据2024年7月在日本进行的一项调查,15至19岁年龄段的有11.6%的年轻人会在游戏内物品购买或抽卡机制上花费金钱。游戏中的抽卡机制与胶囊玩具自动售货机运作方式相似,用户可通过投入真实或虚拟货币,随机获得游戏内容,例如物品或角色。
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