Pre-experiment with data on a serious game
收藏NIAID Data Ecosystem2026-03-13 收录
下载链接:
https://doi.org/10.7910/DVN/PYSDCN
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资源简介:
The files presented consist of a set of 119 students who were administered a serious game to identify whether their preferences for experiential learning influence their self-efficacy, motivation for learning and self-perceived academic performance. The R code used for data analysis is also included.
创建时间:
2022-08-16



