In game theory and statistical decision theory, a random (i.e. mixed) decision strategy often outperforms a deterministic strategy in minimax expected loss. As experimental design can be viewed as a g
Taxon and character sampling is central to phylogenetic experimental design yet we lack general rules. Goldman introduced a method to construct efficient sampling designs in phylogenetics, based on th
Staggered-level designs have been introduced in the literature as cost-efficient and statistically efficient alternatives to split-plot and split-split-plot designs for experiments with multiple hard-