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obaydata/world-model-gameplay-recording

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Hugging Face2026-03-28 更新2026-03-29 收录
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https://hf-mirror.com/datasets/obaydata/world-model-gameplay-recording
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--- license: cc-by-nc-4.0 task_categories: - video-classification - reinforcement-learning language: - en tags: - world-model - gameplay - action-recording - gamepad - keyboard - video-action-pairs - game-ai - video-prediction - action-conditioned pretty_name: World Model Gameplay Recording size_categories: - n<1K --- # World Model Gameplay Recording Action-conditioned gameplay video dataset for world model training. Contains synchronized high-resolution gameplay recordings with frame-accurate input action logs (gamepad, keyboard, mouse) from multiple AAA game titles. ## Dataset Description - **Homepage:** [obaydata.com](https://obaydata.com) - **Company:** New Oriental Bay Limited - **Contact:** simon.su@obaydata.com ## Games Included | # | Game | Session ID | Duration | Video Format | Video Size | Input Type | |---|------|-----------|----------|-------------|------------|------------| | 1 | **Game Session 1** | fwa0NekU | ~5 min | MKV | 582 MB | Gamepad + Keyboard | | 2 | **The Legend of Zelda: Tears of the Kingdom** | g4qz1DLq | ~15 min | MP4 (1080p) | 1.29 GB | Gamepad (axis + buttons) | | 3 | **The Witcher 3: Wild Hunt** | g50N33nG | ~13 min | MP4 (1080p) | 1.07 GB | Keyboard + Mouse | **Total: ~33 minutes of gameplay, ~2.94 GB of video** ## Dataset Structure ``` fwa0NekU/ # Game Session 1 ├── raw_videos/ │ └── 2026-02-11 11-17-33.mkv # Screen recording (~582 MB) └── raw_meta_data/ └── 2026-02-11_11-17-33/ ├── timeline.txt # Session start/stop ├── gamepad_axis_0.txt # Analog stick (5103 events) ├── gamepad_button_0.txt # Button press/release (2168 events) ├── key_0.txt # Keyboard (8 events) └── mouse_wheel_0.txt # Mouse wheel g4qz1DLq/ # Zelda: Tears of the Kingdom ├── raw_videos/ │ └── 2026-03-10_23-16-30.mp4 # Gameplay recording (1.29 GB, 1080p) └── raw_meta_data/ └── 2026-03-10_23-16-30/ ├── timeline.txt # Session start/stop ├── gamepad_axis_0.txt # Analog stick (continuous) ├── gamepad_button_0.txt # Button events ├── mouse_move_0.txt # Mouse movement ├── mouse_pressed_0.txt # Mouse clicks └── mouse_wheel_0.txt # Mouse wheel g50N33nG/ # The Witcher 3: Wild Hunt ├── raw_videos/ │ └── 2026-03-11_10-31-46.mp4 # Gameplay recording (1.07 GB, 1080p) └── raw_meta_data/ └── 2026-03-11_10-31-46/ ├── timeline.txt # Session start/stop ├── key_0.txt # Keyboard events ├── mouse_pressed_0.txt # Mouse button events └── mouse_wheel_0.txt # Mouse wheel events ``` ## Data Format ### Video - **Format:** MKV / MP4 - **Resolution:** Up to 1080p - **Content:** Full-screen gameplay recordings ### Action Logs (plain text, one event per line) **timeline.txt** — Session boundaries: ``` 2026-03-10 23:16:30.389 2026-03-10 23:16:30.474: obs_recording_started 2026-03-10 23:31:32.958 ``` **gamepad_axis_0.txt** — Analog stick positions: ``` 2026-03-10 23:16:31.709: axis_1,d,-0.105 # Left stick Y-axis 2026-03-10 23:16:31.715: axis_0,d,0.103 # Left stick X-axis ``` Format: `<timestamp>: <axis_id>,<direction>,<value>` **gamepad_button_0.txt** — Button presses: ``` 2026-03-10 23:16:33.996: button_1,d # Button pressed (d=down) 2026-03-10 23:16:34.511: button_1,u # Button released (u=up) ``` Format: `<timestamp>: <button_id>,<d|u>` **key_0.txt** — Keyboard events: ``` 2026-03-11 10:31:50.017: w,KEY_DOWN # W key pressed 2026-03-11 10:31:50.345: w,KEY_UP # W key released ``` Format: `<timestamp>: <key>,<KEY_DOWN|KEY_UP>` **mouse_pressed_0.txt** — Mouse button events: ``` 2026-03-11 10:31:48.948: left,d # Left button pressed 2026-03-11 10:31:49.061: left,u # Left button released ``` All actions are timestamped to millisecond precision for frame-accurate alignment with the video stream. ## Use Cases - **World Model Pre-training**: Learn environment dynamics from video + action pairs - **Action-Conditioned Video Prediction**: Predict next frames given current frame + action - **Game Environment Simulation**: Train neural game engines - **Game AI / Agent Training**: Offline RL and imitation learning from human gameplay - **Video Understanding**: Temporal reasoning over complex 3D game environments ## Collection Method - Gameplay recorded using OBS Studio at up to 1080p - Input actions logged simultaneously with millisecond-precision timestamps via custom recording software - All streams temporally synchronized to the same system clock - Real human gameplay (not scripted or automated) ## Production Data Service This is a **demo dataset**. We offer large-scale game video collection services: - **Any game title** — PC, console (via capture card), mobile - **Hundreds of hours** of synchronized gameplay + action data - **Custom annotation layers**: game state extraction, object detection, event segmentation - **Multiple players** for behavioral diversity - **Monthly capacity:** 100,000+ hours ### Contact - **Email:** simon.su@obaydata.com - **Website:** [obaydata.com](https://obaydata.com) - **Company:** New Oriental Bay Limited ## Citation ```bibtex @dataset{obaydata2026worldmodel, title={World Model Gameplay Recording}, author={OBayData Team}, year={2026}, url={https://huggingface.co/datasets/obaydata/world-model-gameplay-recording}, publisher={Hugging Face} } ``` ## License [CC BY-NC 4.0](https://creativecommons.org/licenses/by-nc/4.0/)
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