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EEG Error Related Potential signal using an atari-based maze game - BCI ErrP Dataset

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Mendeley Data2024-06-20 更新2024-06-27 收录
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https://ieee-dataport.org/documents/eeg-error-related-potential-signal-using-atari-based-maze-game-bci-errp-dataset
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This dataset contains EEG error-related potential signals elicited by humans while observing an AI agent play an atari-based maze game. We designed and developed an experimental protocol, where a machine agent plays a computer game, while a human silently observes (and assesses) the actions taken by the machine agent. These implicit human reactions are captured by placing raw electrodes on the scalp of the human brain in the form of EEG potentials. The electrode cap (BIOPAC CAP-100C) was attached with the OpenBCI Cyton platform, which was further connected to a desktop machine over the wireless channel. We used OpenViBE software to record the human EEG data. We recruited a total of 12 human subjects (mean age 26.8 with standard deviation of 1.92, 4 female) using standard procedures with their consent. For each subject-game pair, the experimental duration was less than 15 minutes. The agent took action every 1.5 seconds during the experiment and made an incorrect move with the probability of 0.2. The implicit brain response from the subjects was then used to accelerate the learning rate of a reinforcement learning agent [1]. For a more detailed description of the study and the results, please refer to [1] Game description: Maze is a 2-D navigational game, where the agent has to reach a fixed target (shown with a plus symbol). The screen is divided into 10x10 square blocks. The action space consists of four directional movements. The only reward here is the result of the episode, i.e., win or lose. If an agent moves, but hits a wall, a quick blinking of the agent is displayed, to render the action taken by the agent. References: [1] Xu, Duo, Mohit Agarwal, Ekansh Gupta, Faramarz Fekri, and Raghupathy Sivakumar. "Accelerating Reinforcement Learning using EEG-based implicit human feedback." Neurocomputing 460 (2021): 139-153. Acknowledgments: This work was supported in part by the National Science Foundation under grants CPS-1837369 and the Wayne J. Holman Endowed Chair.
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2024-06-19
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