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Game-Based STEM Education Trends: 2013-2023 Dataset Analysis

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Mendeley Data2024-04-15 更新2024-06-29 收录
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https://figshare.com/articles/dataset/Game-Based_STEM_Education_Trends_2013-2023_Dataset_Analysis/25201322/2
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This dataset was used to encompass a comprehensive quantitative textual analysis of scholarly publications from 2013 to 2022, focusing on the application of gamified approaches to STEM education in secondary schools. The study scrutinizes the evolution of game-based educational methodologies, pinpointing main research trends, shifts in educational priorities, and technological advancements in the teaching and learning of STEM subjects. Initiated with a systematic collection from Web of Science and Scopus databases in March 2023, the dataset includes titles and abstracts of peer-reviewed research articles (n=116), conference papers (n=160), book chapters (n=7) and reviews (n=3), filtered through meticulously designed selection criteria to highlight relevant research in game-based learning, serious gaming, and edutainment within STEM disciplines. The final compilation, after rigorous screening for duplicates and relevance, presents 286 eligible abstracts, offering invaluable insights into the evolving landscape of gamified STEM education research over the past decade.
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2024-04-11
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