Learner Attitudes Toward Gamification in Online Education
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This dataset contains anonymized responses (N = 744) from learners enrolled in the Introduction to Cyber Security MOOC on SWAYAM. It supports the study examining how gamified formative assessments influence engagement, motivation, and perceived learning outcomes in large-scale online education.The dataset includes anonymized survey responses, codebook, pilot and final survey instruments, and supporting documentation to ensure transparency and reproducibility. Quantitative and qualitative items capture learner perceptions of gamified quizzes, motivational factors, and open-ended feedback.
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Zenodo创建时间:
2025-10-23



