Included features for performance evaluation analysis.
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Stochastic, makes use of length and makes use of game are APL classifiers that determine whether a strategy is stochastic or deterministic, whether it makes use of the number of turns or the game’s payoffs. The memory usage is calculated as the number of turns the strategy considers to make an action (which is specified in the APL) divided by the number of turns. The SSE (introduced in [29]) shows how close a strategy is to behaving as a ZDs, and subsequently, in an extortionate way. The method identifies the ZDs closest to a given strategy and calculates the algebraic distance between them as the sum of squared error (SSE). A SSE value of 1 indicates no extortionate behaviour at all whereas a value of 0 indicates that a strategy is behaving as a ZDs. The memory usage of strategies is the number of rounds of play used by the strategy when deciding on an action, divided by the number of turns in each match. For example, Winner12 uses the previous two rounds of play, and if participating in a match with 100 turns its memory usage would be 2/100. For strategies with an infinite memory size, for example Evolved FSM 16 Noise 05, memory usage is equal to 1. Note that for tournaments with a probabilistic ending the number of turns was not collected, so the memory usage feature is not used for probabilistic ending tournaments. The rest of the features considered are the CC to C, CD to C, DC to C, and DD to C rates as well as cooperating ratio of a strategy, the minimum (Cmin), maximum (Cmax), mean (Cmean) and median (Cmedian) cooperating ratios of each tournament.
创建时间:
2024-12-26



