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How to organize an E-Sport Competition in your library?

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IFLA Repository2025-12-04 更新2026-05-16 收录
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https://repository.ifla.org/items/053ae7f2-904b-44b6-a86d-5521ab43ac74
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Based on the Valorant and League of Legends competitions organized at the French Institute of Constantine, Algeria, in November 2024, this poster aims at providing a method and a process to organize esports competitions in libraries. For several decades now, video games have been a growing area of activity in libraries around the world. Sitting at the intersection of artistic creation and the entertainment industry, video games represent a major cultural sector that now engages a majority of the global adult population. Video game competitions bring a genuinely sporting dimension to the field: agility, responsiveness, strategy, teamwork, respect for opponents, and gender equality are all key aspects in which libraries can play a crucial role in the future. In particular, libraries can support the discovery, training, and development of new talent within a balanced, protective, and inclusive environment. We therefore present a six-phase method that can serve as a framework for any library wishing to embark on such a project, and we remain at the disposal of the global library community to share our experience.
提供机构:
International Federation of Library Associations and Institutions
创建时间:
2025-09-19
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