Stormslam survey results
收藏DataCite Commons2025-12-18 更新2025-04-16 收录
下载链接:
https://purr.purdue.edu/publications/3927/1
下载链接
链接失效反馈官方服务:
资源简介:
<p>During the COVID-19 pandemic, educators have faced a shift to remote or hybrid instruction in large courses and the diminished engagement of students resulting from that shift. In this study, a no-cost online game (Stormslam) was used as an engagement tool in a general science hybrid course for non-meteorology majors at Purdue University in Spring 2021. In Stormslam, players engage in a virtual storm chasing, moving an imaginary vehicle around the continental United States at highway speeds and planting &ldquo;probes&rdquo; at designated drop sites. Scores are based on a combination of observed winds and precipitation at the sites. The purpose of integrating the game into the course was to create friendly competition between all learners (in-person and remote), improve weather forecasting skill, and improve awareness of current weather patterns. Students were further asked to distill their gameplay strategy into a short essay, which their classmates peer-reviewed. Survey responses indicated that the game increased students&rsquo; awareness of current weather, their forecasting skill, and helped them feel more engaged in the class. One limitation of this study is that respondents self-selected for those who played the game most often (two or more times per week). We offer our experience as a potential tool for instructors seeking to increase engagement in weather-focused courses.</p>
提供机构:
Purdue University Research Repository
创建时间:
2021-12-28



