five

Stormslam survey results

收藏
DataCite Commons2025-12-18 更新2025-04-16 收录
下载链接:
https://purr.purdue.edu/publications/3927/1
下载链接
链接失效反馈
官方服务:
资源简介:
<p>During the COVID-19 pandemic, educators have faced a shift to remote or hybrid instruction in large courses and the diminished engagement of students resulting from that shift. In this study, a no-cost online game (Stormslam) was used as an engagement tool in a general science hybrid course for non-meteorology majors at Purdue University in Spring 2021. In Stormslam, players engage in a virtual storm chasing, moving an imaginary vehicle around the continental United States at highway speeds and planting “probes” at designated drop sites. Scores are based on a combination of observed winds and precipitation at the sites. The purpose of integrating the game into the course was to create friendly competition between all learners (in-person and remote), improve weather forecasting skill, and improve awareness of current weather patterns. Students were further asked to distill their gameplay strategy into a short essay, which their classmates peer-reviewed. Survey responses indicated that the game increased students’ awareness of current weather, their forecasting skill, and helped them feel more engaged in the class. One limitation of this study is that respondents self-selected for those who played the game most often (two or more times per week). We offer our experience as a potential tool for instructors seeking to increase engagement in weather-focused courses.</p>
提供机构:
Purdue University Research Repository
创建时间:
2021-12-28
5,000+
优质数据集
54 个
任务类型
进入经典数据集
二维码
社区交流群

面向社区/商业的数据集话题

二维码
科研交流群

面向高校/科研机构的开源数据集话题

数据驱动未来

携手共赢发展

商业合作