The Effect of Immersion on Sense of Presence and Affect when Experiencing an Educational Scenario in Virtual Reality: A Randomized Controlled Study
收藏CESSDA2023-03-16 更新2024-12-21 收录
下载链接:
https://datacatalogue.cessda.eu/detail?lang=en&q=9850b35cb8947946f3c85dbbf9636536409b309954ccc2b034afb73e68f79005
下载链接
链接失效反馈官方服务:
资源简介:
Virtual reality (VR) technology has been used to learn skills for decades. While no standardized measure exists for learning outcomes in VR training, commonly explored outcomes are immersion, sense of presence and emotions. These outcomes has been explored in two VR conditions, immersive and desktop. The sample consisted of 134 university students (70 women), who played out a VR scenario in either desktop or immersive VR. The purpose of the project is to investigate whether an interactive video of a conflict is experienced differently in VR versus in flat video. Emotions and user experience are the measures that will be used to estimate this and are measured through digital questionnaires.
提供机构:
Sikt - Norwegian Agency for Shared Services in Education and Research



