Results of the path test.
收藏Figshare2023-07-27 更新2026-04-28 收录
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E-sports game experiences can help enhance young peoples’ willingness to participate in sports and fitness. However, e-sports game studies have mostly focused on users’ violent tendencies and aggressive behaviors, and less attention has been paid to the positive effects on young peoples’ sports health. The purpose of this study is to provide reasonable guidance young people away from sedentary, addictive and other negative behaviors and to promote active sports and healthy exercise and development. Following the random sampling criteria, questionnaires were distributed to Chinese young people aged 14 to 24 through gaming communities as well as social media platforms, and 1608 valid questionnaires were obtained after eliminating invalid ones. The influence mechanism of e-sports game experience on young peoples’ intention to participate in sports and fitness was examined empirically by using factor analysis and structural equation modeling. The e-gaming scenes (β = 0.399, p
创建时间:
2023-07-27



