Game Data Event Log from Age of Empire Interactions
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The event log describes players' behavior in the real-time strategy game Age of Empires. Each case describes the events that a player triggers in a game. There are 185.094 cases that consist of more than 18 million events. The timestamp represents the elapsed time since the start of the game. Each player is assigned an Elo ranking that is higher, the better the player is. This allows us to study the implications of skill on players' behavior. Also, games can take place on different maps, influencing the situations the players find themselves in. Some games follow clear initial strategies, which are called build orders. These build orders are comparable to chess openings. The event log is split into ten parts to make the import feasible for smaller machines.
本事件日志(event log)记录了实时战略游戏《帝国时代(Age of Empires)》中玩家的游戏行为。每条案例(case)对应一名玩家在单局游戏中触发的全部事件。本数据集共包含185094条案例,累计事件总量超1800万条。时间戳用于记录自游戏开局起的流逝时长。每位玩家均被分配埃洛等级分(Elo ranking),评分越高代表玩家的竞技水平越强。借此可探究玩家竞技水平对其游戏行为的影响机制。此外,游戏可在多张不同地图上开展,地图类型会直接影响玩家所处的对局环境。部分游戏存在明确的初始建造策略,此类策略被称为开局建造顺序(build orders),可比作国际象棋的开局定式。为便于低配设备导入该日志,本事件日志被拆分为十个分片。



