CONQUER THE ARTWORK: A BOARD GAME FOR TEACHING HISTORY OF ART
收藏资源简介:
ABSTRACT: Games may contribute with the learning processes in different knowledge areas. This article describes the development and use of a board game that addresses history of art content, in a quasi-experimental study with students of the 1st year of secondary education in two public schools. The students' performance was evaluated before and after the intervention, as well as their motivation after using the game. Observational data were collected, as well as photographs, audio recordings and interviews with the participating teachers. In the writing tests, the students who used the game had a performance equivalent to those of the control group, showing a satisfactory motivation level and adequate level of acceptance of the game. The article discusses these results, bringing to the debate not only the use of games in educational contexts, but also the way in which these games are introduced in the classroom. Although the board game developed in this research focuses on specific contents about art in the city of Porto Alegre, Brazil, the game model may be customized by teachers and students and be adapted to address other contents.
摘要:游戏可对多知识领域的学习过程起到促进作用。本文针对巴西阿雷格里港(Porto Alegre)两所公立学校的初一年级学生开展准实验研究,介绍一款涵盖艺术史内容的桌游的开发与应用情况。研究对干预前后学生的学习表现进行了评估,并调研了学生使用该桌游后的学习动机;同时收集了观测数据、照片、音频录音及参与研究教师的访谈资料。在写作测试中,使用桌游的学生其表现与对照组学生相当,且展现出良好的学习动机水平与对该桌游的充分接受度。本文对上述结果展开讨论,不仅围绕教育场景中的游戏应用展开探讨,还深入剖析了此类游戏引入课堂的具体路径。尽管本研究开发的桌游聚焦于巴西阿雷格里港的特定艺术相关内容,但其游戏框架可供师生自定义调整,并可适配其他教学内容。



