OntoGamif ontology: A modular ontology for the gamification domain
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OntoGamif is an ontology to describe the gamification domain. It is intended to be an agreed upon representation of the domain in order to facilitate communication between stockholders all along the gamification process. The OntoGamif addresses 7 sub-domains concerning, respectively, gamification core concepts, organizational concepts, evaluation concepts, psychological concepts, ethical concepts, risk concepts and concepts related to the user. Each concept is annotated as follows: - Description/ definition of the concept. - Reference code: The code of the reference where the concept has been extracted. - Title: Title of the paper where the concept has been extracted. - Authors: Authors of the paper where the concept has been extracted. The list of all the references as well as the competency questions used to build the ontology with their corresponding codes is also present. Moreover, we include the owl file of OntoGamif grounded on SUMO ontology. The human readable documentation of OntoGamif is available at: https://tinyurl.com/OntoGamif . The paper with all details about OntoGamif : R. Bouzidi, A. De Nicola, F. Nader, and R. Chalal. OntoGamif: a Modular Ontology for Integrated Gamification. Applied Ontology, 14(3), 2019 (https://doi.org/10.3233/AO-190212).
OntoGamif是一款用于描述游戏化(Gamification)领域的本体(Ontology)。其旨在构建该领域的统一共识性表征,以助力所有利益相关方在游戏化全流程中实现顺畅沟通。OntoGamif涵盖7个子领域,分别对应游戏化核心概念、组织概念、评估概念、心理概念、伦理概念、风险概念以及用户相关概念。每个概念均按以下格式标注:- 概念的描述/定义;- 参考编码:提取该概念的参考文献编码;- 文献标题:该概念所源自论文的标题;- 作者信息:该概念所源自论文的作者。此外还提供了全部参考文献列表,以及用于构建该本体的能力问题(Competency Questions)及其对应编码。本数据集还提供了基于SUMO本体构建的OntoGamif的OWL格式文件。OntoGamif的人类可读文档可通过以下链接获取:https://tinyurl.com/OntoGamif。详细介绍OntoGamif全部细节的相关论文为:R. Bouzidi、A. De Nicola、F. Nader与R. Chalal. 《OntoGamif:面向集成游戏化的模块化本体》. 《应用本体学》(Applied Ontology),2019年,第14卷第3期(https://doi.org/10.3233/AO-190212)。



