five

Between the Game System and the Virtual World, 2008

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CESSDA2022-12-22 更新2024-12-21 收录
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https://datacatalogue.cessda.eu/detail?lang=en&q=8d725ca45011f7fa5945637db774e775a5f7551cf9f61485a6b61aed9a12a323
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The project utilizes qualitative methods, i.e. game analyses and interviews with and empirical observations of computer game players. Working from the hypothesis that there are three main game features that support the transdiegetic frame of reference, the project studies the graphical user interface, the use of audio, and the player's personification in the game world. The project studies how these are positioned in the game and how they work to provide information to the player about the game system.
提供机构:
Sikt - Norwegian Agency for Shared Services in Education and Research
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