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Knowledge co-creation in the commons. Facilitating collaboration in the circular economy of plastic with “Closing the Loop” game - replication data

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DataCite Commons2025-10-15 更新2026-05-04 收录
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https://uj.rodbuk.pl/citation?persistentId=doi:10.57903/UJ/P9GNNP
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资源简介:
Data gathered to answer the questions 1) Does simulated separation between academic and business communities affect the results of a game simulating a social dilemma in common-pool resource management? 2) Do values held by participants affect the results of such a game? 3) Does participation in the game affect players’ attitudes towards collaboration between science and business in support of circular economy? 4) Do convinced participants respond stronger to the game session effect than unconvinced ones?, using results of a serious simulation game, self-designed Pre-/Post-questionnaire and PVQ Questionnaire (Schwartz & Cieciuch, 2021). The research involved 188 Polish undergraduate students in biology and geography, divided into two groups representing science and business stakeholders with shared objectives. Participants engaged in 20 facilitated game sessions, testing two game versions — one with separated teams and another allowing personnel exchange between them. Gathered data are a set of results of the games matched with groups of participants with their values measured with the help of questionnaires along other social characteristics.
提供机构:
Jagiellonian University in Kraków
创建时间:
2025-10-13
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