five

Smell-e Technology: Validating immersive multisensory VR food environments to study food choice

收藏
DataCite Commons2025-07-03 更新2025-04-09 收录
下载链接:
https://dataverse.nl/citation?persistentId=doi:10.34894/1BBVZL
下载链接
链接失效反馈
官方服务:
资源简介:
The key objective of the research was to empirically examine the validity of immersive multisensory VR (food) environments for modeling real-world food cue responses [FCR]. We conducted a lab-based "proof-of-principle" study to systematically compare individuals’ FCRs (i.e., self-reported craving and salivation levels) between a unisensory (vision only) VR environment, multisensory (vision + olfaction) VR environment, and a comparable real-life setting. Furthermore, we investigated possible mechanisms (i.e., presence) underlying FCR-enhancing effects of a multisensory VR environment.<br><br> Research Questions: <ol> <li>To what extent do individuals’ psychological (i.e., subjective craving) and physiological (i.e., salivary volume) responses to food cues (versus non-food cues) differ between a unisensory (vision only) VR environment versus a multisensory (vision + olfaction) VR environment versus a comparable real-life setting? <li>What mechanisms underlie (indirect) FCR-enhancing effects of the multisensory VR environment? </ol> This lab-based study had a within-subjects cue exposure paradigm with a 2 (Stimuli Type: Non-food vs Food) by 3 (Exposure Mode: Unisensory VR vs Multisensory VR vs Real-life) factorial design. In total, there were 6 experimental conditions. Participants attended one screening session (~10 minutes) and one lab-based test session (~45 minutes) at the university, consisting of the six experimental conditions in a (pseudo)randomized order. During the test session, participants performed a cue exposure task in both virtual and real-life conditions, and answered a series of questionnaires.
提供机构:
DataverseNL
创建时间:
2024-05-06
5,000+
优质数据集
54 个
任务类型
进入经典数据集
二维码
社区交流群

面向社区/商业的数据集话题

二维码
科研交流群

面向高校/科研机构的开源数据集话题

数据驱动未来

携手共赢发展

商业合作