Replication data for: Stationary Concepts for Experimental 2x2-Games
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Five stationary concepts for completely mixed 2 x 2-games are experimentally compared: Nash equilibrium, quantal response equilibrium, action-sampling equilibrium, payoff-sampling equilibrium (Martin J. Osborne and Ariel Rubinstein 1998), and impulse balance equilibrium. Experiments on 12 games, 6 constant sum games, and 6 nonconstant sum games were run with 12 independent subject groups for each constant sum game and 6 independent subject groups for each nonconstant sum game. Each independent subject group consisted of four players 1 and four players 2, interacting anonymously over 200 periods with random matching. The comparison of the five theories shows that the order of performance from best to worst is as follows: impulse balance equilibrium, payoff-sampling equilibrium, action-sampling equilibrium, quantal response equilibrium, Nash equilibrium.
本研究对完全混合策略2×2博弈(2 x 2-games)的五种静态均衡概念开展实验对比,涉及的概念分别为纳什均衡(Nash equilibrium)、量化反应均衡(quantal response equilibrium)、行动抽样均衡(action-sampling equilibrium)、收益抽样均衡(payoff-sampling equilibrium,Martin J. Osborne与Ariel Rubinstein,1998)以及冲动平衡均衡(impulse balance equilibrium)。 本次实验共涵盖12组博弈场景,其中包含6组常和博弈(constant sum games)与6组非常和博弈(nonconstant sum games);针对每组常和博弈设置12个独立被试组,每组非常和博弈则设置6个独立被试组。每个独立被试组由4名玩家1与4名玩家2组成,以匿名方式开展200轮次随机匹配互动。 对五种理论的性能对比结果表明,其表现从优到劣的排序依次为:冲动平衡均衡、收益抽样均衡、行动抽样均衡、量化反应均衡以及纳什均衡。



