Family expectations and demand for home-based videogaming therapy in children with cerebral palsy in Costa Rica: a mixed methods study
收藏DataCite Commons2025-02-08 更新2024-08-19 收录
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https://tandf.figshare.com/articles/dataset/Family_expectations_and_demand_for_home-based_videogaming_therapy_in_children_with_cerebral_palsy_in_Costa_Rica_a_mixed_methods_study/26132999
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To understand the expectations and demand for a movement-tracking videogame (Bootle Blast) for home-based, upper limb (UL) rehabilitation among Costa Rican children with cerebral palsy (CP). Data were collected via telephone screening (<i>demand</i>) and child-parent dyads Zoom interviews (<i>expectations</i>). Descriptive statistics and data transformation were used to report on <i>demand</i> success criteria (i.e., recruitment rate, having an appropriate screen and space to play, setting a weekly play time goal (PTG) ≥45 min, identifying one UL therapy goal). The DEPICT model for collaborative qualitative analysis was used in the thematic analysis of interview data. Fifteen dyads participated (1.6 ± 1 recruited/month). All had a flat-screen TV in a suitable location to play, were able to set a UL therapy goal, and established PTGs ranging from 45–120 min per week. Identified themes were: 1) Socio-cultural factors heighten demand, 2) Feelings of hope prevail for the intervention, and 3) Collaborative goal setting supports realistic expectations for Bootle Blast. Dyads had positive and realistic expectations about implementing the proposed videogaming intervention. This study provides insights on tailoring a family-centered, therapy gaming intervention to improve access to motor rehabilitation for children with CP in rural/remote settings and low-middle income countries. Costa Rican children have limited access to upper limb rehabilitation due to a combination of economic barriers, societal factors and the family context.Costa Rican children with cerebral palsy and their families expected home-based therapy gaming to be adaptable to their routines and aligned with their interests.Families perceived therapy gaming interventions as a promising path to access, participation, and enjoyment of at home upper limb motor therapy. Costa Rican children have limited access to upper limb rehabilitation due to a combination of economic barriers, societal factors and the family context. Costa Rican children with cerebral palsy and their families expected home-based therapy gaming to be adaptable to their routines and aligned with their interests. Families perceived therapy gaming interventions as a promising path to access, participation, and enjoyment of at home upper limb motor therapy.
提供机构:
Taylor & Francis
创建时间:
2024-07-01



