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Non-immersive virtual reality as a telerehabilitation protocol for motor performance in Cerebral Palsy

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Mendeley Data2026-04-09 收录
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This study aimed to compare motor performance (accuracy and precision) in individuals with Cerebral Palsy (CP) and typically developed peers, and to evaluate changes over time during a 10-day home-based non-immersive virtual reality (VR) telerehabilitation protocol using the MoveHero game. A total of 38 individuals with CP (GMFCS levels I–V) and a control group participated. Each session involved three gameplay rounds per day. Motor performance was assessed using a coincident timing task (absolute error, variable error, and hits).

本研究旨在对比脑瘫(Cerebral Palsy,CP)患者与典型发育同龄群体的运动表现(准确性与精准性),并评估基于MoveHero游戏的10天居家非沉浸式虚拟现实(Virtual Reality,VR)远程康复方案实施期间,受试者运动表现随时间的变化情况。本研究共纳入38名脑瘫患者(粗大运动功能分级系统(Gross Motor Function Classification System,GMFCS)I至V级)及1组对照人群。每日的康复训练单元包含三轮游戏对局。运动表现通过同步计时任务(绝对误差、可变误差与命中数)进行评估。

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