Evolution and Trends in Research on Family Digital Leisure: A Bibliometric Analysis
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This repository contains the database used for the development of the study "Evolution and Trends in Research on Family Digital Leisure: A Bibliometric Analysis" followed the PRISMA 2020 Protocol. This study aims to analyze the evolution of the field of research on family digital leisure from 2012 to 2022. The analysis, conducted through a bibliometric approach, seeks to identify trends, changes, and emerging patterns in scientific literature. To achieve this purpose, two specific objectives were established. First, the temporal evolution of the field was explored, evaluating the variation in scientific production and academic attention over the last decade. Second, emerging themes and thematic groups that have gained relevance in scientific literature were identified. On January 31, 2023, a search was conducted in the topic section (abstract, title, and keywords) of the Web of Science (WoS), Clarivate Analytics, and Scopus Main Collection. The descriptors used were: (leisure OR game OR entertainment) AND (digital OR internet OR online OR cyber OR technolg* OR ICT OR ICTs) AND (family). This search was limited to the years 2012-2022. The initial search generated 2953 results, which, after removing duplicates, were reduced to 1843 documents. These were subjected to the following inclusion criteria: (1) being articles or reviews and (2) having been published between 2012 and 2022. Consequently, chapters of books, conference papers, and other formats were excluded, as well as scientific production accepted for publication in 2023 (early or advance access). Finally, 1381 documents were obtained to carry out the bibliometric study.
本仓库包含用于开发研究《家庭数字休闲研究的演进与趋势:文献计量分析》的数据库,该研究遵循PRISMA 2020报告规范。 本研究旨在分析2012至2022年间家庭数字休闲研究领域的演进历程。本次分析采用文献计量学方法,旨在识别科学文献中的研究趋势、演变脉络与新兴研究范式。为达成该研究目标,设定了两项具体研究任务:其一,探究该领域的时间演进轨迹,评估近十年来科研产出与学术关注度的变化情况;其二,识别科学文献中逐渐获得学界关注的新兴主题与主题集群。 2023年1月31日,研究团队在科睿唯安(Clarivate Analytics)Web of Science(WoS)核心合集与Scopus主合集的主题字段(涵盖摘要、标题与关键词)中开展文献检索。所用检索式为:(休闲 OR 游戏 OR 娱乐) AND (数字 OR 互联网 OR 在线 OR 网络 OR 技术* OR 信息与通信技术(ICT) OR 信息与通信技术(ICTs)) AND (家庭)。本次检索限定的时间范围为2012年至2022年。 初始检索共获得2953条结果,经去重处理后剩余1843篇文献。随后依据以下两项纳入标准进行筛选:(1) 仅收录期刊论文与综述类文献;(2) 文献发表时间介于2012至2022年间。据此,图书章节、会议论文及其他非符合要求的文献类型均被排除,同时剔除2023年已接收待发表的提前出版或预印本成果。最终共筛选得到1381篇文献,用于开展本次文献计量研究。




