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Impact of immersive stimulation along with electrical stimulation and cycling on balance on older adults

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Mendeley Data2026-04-09 收录
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Balance represents a prevalent issue encountered by the geriatric or elderly population. This concern not only impacts the well-being of individuals but also amplifies the likelihood of experiencing falls. Consequently, those who are physically fragile become especially susceptible to negative consequences like impaired mobility, fatalities stemming from falls, and the need for hospitalization due to minor strains. Objective of study is to conduct a comparative analysis of the effects of three distinct interventions – virtual reality, functional electrical stimulation, and static cycling – on the dynamic balance of older adults.

平衡障碍是老年人群体中极为普遍的健康问题。此类问题不仅会损害个体的健康福祉,还会显著增加跌倒发生的风险。正因如此,身体机能虚弱的老年人更易遭受一系列不良后果,例如活动能力受损、跌倒致死以及因轻微拉伤需住院治疗等情况。本研究的核心目标是对比分析三种不同干预手段——虚拟现实(Virtual Reality)、功能性电刺激(Functional Electrical Stimulation)与静态自行车训练(Static Cycling)——对老年人动态平衡能力的影响。

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