Religion and Group Affiliation Data from Trust Game
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Four influences on decision-making - believing in religion, stereotyping, belonging to a group, and priming - are tested in the laboratory, using an adapted trust game. The experimental design builds on a classic trust game but reveals characteristics of Responders and Proposers in multiple rounds, better aligning with societal interactions where both parties condition actions and reactions on available information. A Cambridge University sample provides unique collegiate affiliation, testing dense secular group belonging.
本研究采用改良版信任博弈(trust game)实验范式,在实验室环境下检验了四类决策影响因素:宗教信仰、刻板印象、群体归属与启动效应(priming)。该实验设计基于经典信任博弈范式,同时可记录多轮博弈中提议者(Proposer)与回应者(Responder)的行为特征,更贴合现实社会互动场景——在此类场景中,双方均会依据可获取的信息调整自身行为与反应。本次实验招募剑桥大学(University of Cambridge)受试者,借助其独特的大学社群归属属性,检验了紧密型世俗群体归属对决策的影响。




