Training Translators for Video Game Localization: In Search of a Pedagogical Approach
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ABSTRACT Based on the assumption that video game localization inevitably has levels of collaboration among their agents, forming a collaborative continuum that involves localization managers, translators, localization coordinators, and linguistic testers, who directly or indirectly influence the game to be localized, game localization teaching can also adopt a collaborative approach, dynamically promoting experience exchanges between translation teachers and students, and other collaborators. Accordingly, this paper, conceived as a didactic proposal of qualitative and naturalistic bias (GILE, 2009; CHESTERMAN; WILLIAMS, 2002), describes possibilities for incorporating video game localization in translation teaching using a collaborative pedagogical approach (KIRALY, 2000).
摘要 鉴于电子游戏本地化(video game localization)的实施必然涉及各参与主体间的多层级协作,由此形成涵盖本地化经理、译员、本地化协调员与语言测试员的协作连续体,上述主体均会直接或间接对待本地化游戏产生影响,因此游戏本地化教学亦可采用协作模式,动态推动翻译教师、学生及其他协作方之间的经验交流。据此,本文以兼具质性研究与自然主义取向的教学构想为研究基础(GILE, 2009; CHESTERMAN; WILLIAMS, 2002),阐述了运用协作式教学法(collaborative pedagogical approach)将电子游戏本地化内容融入翻译教学的可行路径。



