VR pedagogical effect trial
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The research study aimed to ascertain if using immersive VR games with traditional education enhances the learning gain, memory retention, and knowledge retention of students. This study wants to understand if VR games included with traditional learning methods can be a useful pedagogical tool. The methodology of this study consisted of analyzing learning gain, memory retention, and knowledge retention of the three different approaches to find out the best approach. The dataset is in Excel format and presents trials of 78 participants in three different learning approaches: Lecture-based approach, VR game-based approach, and a combination of lecture & VR game approach. The average percentage of learning gain, memory retention, and knowledge retention are calculated for each approach. The data was gathered through questionnaires that the participants filled before taking part in the experiment, immediately after the experiment, and three days after the experiment took place. The data was then placed into an excel file and grouped together. There are labels for each of the questions asked, the answers given by the participants and fields indicating if the participants answered the question correctly, remembered the question after 3 days, and whether the user retained knowledge in that question. For the pre-experiment questionnaire, there were 8 questions for all three approaches. There were 12 questions for the game-based approach, and the combined approach, whereas lecture-based had 8 questions for the post-experiment questionnaire.
本研究旨在验证,将沉浸式虚拟现实(VR)游戏与传统教育相结合的教学模式,是否能够提升学生的学习增益、记忆保持率与知识留存率。同时,本研究亦旨在探究融入VR游戏的传统学习方法能否成为有效的教学工具。 本研究的研究方法为,对三种不同教学模式的学习增益、记忆保持率及知识留存率进行分析,以筛选出最优教学方案。 本数据集采用Excel格式,收录了78名参与者在三种教学模式下的实验数据:讲授式教学法、基于VR游戏的教学法,以及讲授与VR游戏结合的教学法。研究计算了每种教学模式下学习增益、记忆保持率与知识留存率的平均百分比。 数据通过问卷形式收集,参与者分别在实验前、实验结束后即刻,以及实验结束三天后完成问卷填写。收集得到的数据被整理至Excel文件中并完成分组。问卷包含以下字段:调研问题的标签、参与者提交的答案,以及用于标记参与者是否正确作答、是否在三天后仍可回忆起该问题、是否掌握对应知识点的字段。实验前问卷环节,三种教学模式的参与者均需作答8道题目;课后实验问卷环节,基于VR游戏的教学法与结合式教学法的参与者需完成12道题目,而讲授式教学法的参与者仅需作答8道题目。




