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Real-time Volumetric Cloud Visualization of Meteorological Simulation Data

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DataCite Commons2022-10-05 更新2024-07-13 收录
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https://data.ub.uni-muenchen.de/id/eprint/311
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Notes: This archive contains a cyclone simulation as png/csv files and as Unreal Engine 4.27 assets. Documentation can be found in the linked git repository. Abstract: I present a concept for visualizing realistic volumetric clouds in real-time in the Unreal Engine using a scientific weather simulation as a basis. From the simulation files, I extract and compress non-linearly spaced variables such as cloud density, rainfall, and wind speed. Cloud density is used as the basis for ray-marched volumetric clouds in Unreal Engine. The clouds use wind speed as a flow map and rain density as a color map. I add Voronoi noise to the clouds and mask it with wind speed to add dynamic detail. I am also able to animate all time steps of the simulation in real-time. A user study shows that most of the added effects improve realism and my implementation is five out of six times more realistic than previous methods. The median performance of a playable prototype on consumer-grade hardware is 128~FPS and meets the performance target.
提供机构:
Universitätsbibliothek der Ludwig-Maximilians-Universität München
创建时间:
2022-09-30
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