Flightmare Simulator
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Flightmare 由两个主要组件组成:基于 Unity 构建的可配置渲染引擎和用于动态模拟的灵活物理引擎。这两个组件完全解耦,可以彼此独立运行。 Flightmare 具有几个理想的功能:(i)大型多模式传感器套件,包括提取场景 3D 点云的界面; (ii) 用于强化学习的 API,可以并行模拟数百个四旋翼; (iii) 与虚拟现实耳机的集成,用于与模拟环境进行交互。 Flightmare 可用于各种应用,包括路径规划、强化学习、视觉惯性里程计、深度学习、人机交互等。
Flightmare consists of two core components: a configurable rendering engine built on Unity and a flexible physics engine for dynamic simulation. The two components are fully decoupled and can operate independently of each other. Flightmare boasts several desirable features: (i) a large-scale multimodal sensor suite, including interfaces for extracting 3D point clouds of the scene; (ii) an API for reinforcement learning that supports parallel simulation of hundreds of quadrotors; (iii) integration with virtual reality headsets to enable interaction with the simulated environment. Flightmare can be applied in a wide range of scenarios, including path planning, reinforcement learning, visual-inertial odometry, deep learning, human-computer interaction, and more.




