Cortisol and progesterone data collected in participants exposed to speech and rejection tasks
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Explanation of variables: ID represents participants’ numerical code. Task is whether participants engaged in Cyberball (1) or the TSST (2). Condition represents the Stress (1) or Control (2) version of either Task. Group is coded based on which of the four condition combinations individuals were randomized to: Cyberball Stress (1), Cyberball Control (2), TSST Stress (3), TSST Control (4). HBC is used to represent whether or not participants were taking hormonal birth control (1) or not (0). Sex is coded for Men (1) and Women (0). All six individual cortisol and progesterone measurements are included (Cort1 - Cort6; Prog1 – Prog6). AUCi for each hormone (CortisolAUCi; ProgesteroneAUCi) was calculated based on the six measurements and the time at which the samples were provided (see Pruessner et al., 2003). All participants who engaged in either Cyberball Condition responded to 16 questions about their experience playing Cyberball, immediately after the game. Responses were recorded on a Likert scale (ranging from 1= “Not at all” to 9 = “Very much so”). Questions included: To what degree were you accepted or rejected? (PostCBQ1), To what extent did the other participants include you during the game? (PostCBQ2), To what extent did the other participants exclude you during the game? (PostCBQ3), I felt as though I had made a “connection” or bonded with one or more of the participants during the Cyberball game. (PostCBQ4), I felt like an outsider during the Cyberball game. (PostCBQ5), I felt that I was able to throw the ball as often as I wanted during the game (PostCBQ6), I felt somewhat frustrated during the Cyberball game (PostCBQ7), I felt in control during the Cyberball game. (PostCBQ8), During the Cyberball game, I felt good about myself (PostCBQ9), I felt that the other participants failed to perceive me as a worthy and likeable person (PostCBQ10), I felt somewhat inadequate during the Cyberball game. (PostCBQ11), I felt that my performance [e.g., catching the ball, deciding whom to throw the ball to] had some effect on the direction of the game (PostCBQ12), I felt non-existent during the Cyberball game (PostCBQ13), I felt as though my existence was meaningless during the Cyberball game (PostCBQ14), I felt angry during the game (PostCBQ15), and I enjoyed playing the game (PostCBQ16.)
变量说明如下: 1. 编号(ID):指代参与者的数字编码。 2. 任务类型(Task):用于区分参与者参与的任务类型,1代表参与网络投球任务(Cyberball),2代表参与特里尔社会压力测试(TSST)。 3. 实验条件(Condition):对应两类任务的应激版本(Stress,1)或对照版本(Control,2)。 4. 分组编码(Group):根据个体被随机分配的四种条件组合进行编码:网络投球应激组(1)、网络投球对照组(2)、特里尔社会压力测试应激组(3)、特里尔社会压力测试对照组(4)。 5. 激素避孕使用情况(HBC):1代表参与者使用激素避孕药,0代表未使用。 6. 性别编码(Sex):男性编码为1,女性编码为0。 本数据集包含六项皮质醇与六项孕酮的个体检测值(Cort1至Cort6;Prog1至Prog6)。基于上述六项检测值及样本采集时间,研究人员计算得到每种激素的增量曲线下面积(AUCi),其中皮质醇的AUCi记为CortisolAUCi,孕酮的AUCi记为ProgesteroneAUCi,具体计算方法参见Pruessner等人2003年的研究。 所有参与任意一种网络投球任务条件的参与者,需在游戏结束后立即完成16道关于本次游戏体验的题目。所有作答采用李克特(Likert)量表进行计分,计分区间为1分(对应"完全没有")至9分(对应"非常符合")。具体题目如下: 1. 你在多大程度上感受到被接纳或被排斥?(PostCBQ1) 2. 其他参与者在游戏过程中在多大程度上接纳了你?(PostCBQ2) 3. 其他参与者在游戏过程中在多大程度上排斥了你?(PostCBQ3) 4. 我感觉在本次网络投球游戏中与一名或多名参与者建立了"联结"或产生了情感纽带。(PostCBQ4) 5. 我感觉自己在本次网络投球游戏中像个局外人。(PostCBQ5) 6. 我感觉自己可以随心所欲地抛球。(PostCBQ6) 7. 我在本次网络投球游戏中感到有些沮丧。(PostCBQ7) 8. 我在本次网络投球游戏中感觉自己处于掌控之中。(PostCBQ8) 9. 游戏过程中,我对自己感觉良好。(PostCBQ9) 10. 我感觉其他参与者并未将我视为值得交往、讨人喜欢的人。(PostCBQ10) 11. 我在本次网络投球游戏中感觉有些力不从心。(PostCBQ11) 12. 我感觉我的表现(例如接球、选择抛球对象)对游戏的走向产生了一定影响。(PostCBQ12) 13. 我感觉自己在本次网络投球游戏中仿佛不存在一般。(PostCBQ13) 14. 我感觉自己的存在在本次游戏中毫无意义。(PostCBQ14) 15. 我在游戏过程中感到愤怒。(PostCBQ15) 16. 我享受本次网络投球游戏。(PostCBQ16)



