AAL - Game-Based Mobility Training and Motivation of Senior Citizens, 2015
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Mobility problems are very common for elderly people, and a low self-efficacy (people's belief in their own competence) leads to reduced mobility and higher risk of falling that can ultimately lead to lower mobility, reduced quality of life and limitations in everyday activities and social participation. This is a vicious circle since physical exercise is important to maintain mobility and reduce risk of falling. In Norway we have long winters with roads covered with snow and ice, which makes the situation even worse. In GameUp, we will apply technologies that have been shown to be effectual computing. We will use these technologies to promote mobility by encouraging elderly persons to be more physical active and motivating them to move more by increasing their self-efficacy. We will develop a platform for social and exercise games to reduce physical and motivational barriers of elderly people's mobility. Using low cost motion sensors, we will develop exercise games designed to enhance mobility. Motivational games will provide personalized information and motivational tips adapted to the individual user's unique physical and cognitive situation. The platform will be developed using easy-to-use commercial modules and products (e.g. TV set-top-box5, Android Tablets, motion sensors) in order to facilitate bringing the idea to the market shortly after the project is finished. The project both has a strategy for service and business models. Norway is represented with research, business and user partners, and are leading two out of five work packages; 'Ecosystem of mobility games' and 'Dissemination and exploitation'. The dataset is from face-to-face interviews and observations of elderly citizens participated with input concerning user focused design and provided feedback on usability and user interface customized for seriors. The games are not available from NSD or for the general public at the time of this report.
老年群体中行动障碍问题极为普遍,而较低的自我效能感(self-efficacy,即个体对自身能力的信念)会导致行动能力下降、跌倒风险升高,最终进一步恶化行动能力,降低生活质量,并限制日常活动与社会参与。这形成了恶性循环,因为体育锻炼对于维持行动能力、降低跌倒风险至关重要。在挪威,冬季漫长且道路被冰雪覆盖,这一现状进一步加剧了上述困境。在GameUp项目中,我们将采用已被证实有效的计算技术。我们将借助这些技术,通过鼓励老年群体增加体育活动、提升其自我效能感来推动其行动能力改善,进而促使他们更多地进行活动。我们将开发一款兼具社交与运动功能的游戏平台,以破除老年群体在行动能力方面存在的生理与心理动机层面的障碍。我们将依托低成本运动传感器,开发旨在提升行动能力的运动类游戏。具备激励功能的游戏模块将根据每位用户独特的生理与认知状况,提供个性化信息与激励建议。本平台将采用易于使用的商用现成模块与产品(例如电视机顶盒、安卓平板电脑、运动传感器)开发,以便在项目结束后能够快速将该方案推向市场。本项目同时制定了服务与商业模式相关的落地策略。挪威方拥有研究、商业与用户合作伙伴,并牵头5个工作包(work package)中的2个:「行动障碍游戏生态系统」与「传播与开发」。本数据集来源于对老年公民的面对面访谈与观察:参与研究的老年公民为以用户为中心的设计提供了相关意见,并针对为老年人定制的可用性与用户界面提供了反馈。在本报告撰写时,该游戏尚未对NSD开放,亦未向普通公众公开。



