EMERGENT DRAMA ENGINE v6: Subjective Memory Architecture for Multi-Agent Narrative Generation
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This record presents the complete research archive for the Emergent Drama Engine (EDE) v6.0 — a multi-agent simulation framework in which dramatic conflict emerges autonomously from an architecture of subjective memory, without pre-scripted plot or external narrative pressure. Core Principle:Drama is not programmed. Drama emerges from the architecture of subjective memory. The central contribution is the Subjective Memory Architecture: rather than sharing an objective event log, each agent maintains a private, emotionally-filtered reconstruction of events. This divergence of perception produces conflict, grievance accumulation, and emergent narrative — none of which is explicitly encoded. Six mechanisms were hypothesized and experimentally confirmed across seven tests: 1. Iterative Evolution (Time Loop) — Agents learn from prior iterations and alter strategy, producing qualitatively different outcomes across loops.2. Identity-Driven Drama (Pure Emergence) — Without tasks or plot, agents supplied only with identities and relationships generate dramatic tension within 12 turns.3. Memory Distortion (Memory Decay) — Stored memories drift toward current emotional state, systematically biasing agent decisions.4. The Dead Agent Effect (Ghost) — A deceased agent continues to generate conflict through contradictory memories held by surviving agents.5. Epistemic Advantage of the Observer (Silent Witness) — A non-participating observer achieves fuller situational awareness than any active agent.6. The Third Truth (Court) — A neutral adjudicator, presented with two conflicting subjective accounts, synthesizes a third truth inaccessible to either party: both witnesses were telling the truth about different moments of the same event. Formal definition:DRAMA = Identity + Relations + Subjective Memory The archive includes complete documentation (~6,300 lines across 14 files), test transcripts and JSON logs for all seven experiments, and a 70-scene feature screenplay (The Last Song of the Syrdarya, Tashkent, 1991) generated as a proof-of-concept production run.



