Database for article: "Privacy Perceptions in Digital Games: A Study with Information Technology (IT) Undergraduates"
收藏资源简介:
This database is an addendum to the article "Privacy Perceptions in Digital Games: A Study with Information Technology (IT) Undergraduates" to provide information regarding the anonymously collected data. Abstract of the article This study explores the perceptions and practices of undergraduates in Information Technology (IT) regarding privacy issues in digital games. This topic becomes relevant in the current scenario where artificial intelligence (AI) is increasingly integrated into digital games, providing an enhanced experience for players. However, this integration poses security and privacy challenges, the understanding of which is crucial for both players and developers. The primary objective of this research is to comprehend the participants' perceptions and understandings of privacy in digital games. We employed a qualitative and quantitative methodology to address our research inquiries. Through an online form of data collection, we obtained 61 responses. Among the obtained information, we observed that 40\% of the students are interested in pursuing a career in game development, and 49.18% would consider this possibility. Noteworthy among the identified issues is the necessity for companies to devise more effective means of communicating their privacy policies to players/users, adapting the language to their target audience. Participants reported attacks related to online multiplayer games and expressed concerns about the security of personal data.
本数据集为《数字游戏中的隐私认知:针对信息技术(IT)本科生的研究》一文的补充材料,旨在提供匿名采集数据的相关信息。 文章摘要:本研究探讨了信息技术(IT)本科生对数字游戏中隐私问题的认知与实践。在人工智能(AI)日益深度融入数字游戏以提升玩家体验的当下,该议题的重要性愈发凸显。然而,此类技术融合也带来了安全与隐私层面的挑战,明晰这些挑战对玩家与游戏开发者均至关重要。本研究的核心目标是厘清参与者对数字游戏隐私问题的认知与理解。我们采用定性与定量相结合的研究方法,对研究问题展开探究。通过线上数据收集表单采集数据,最终获得61份有效回复。在所收集的信息中,我们发现40%的学生有意投身游戏开发行业,另有49.18%的学生表示会考虑该职业方向。研究识别出的关键问题之一为:企业需构建更有效的渠道向玩家/用户传达其隐私政策,并针对目标受众优化表述语言。参与者提及了与在线多人游戏相关的网络攻击事件,并表达了对个人数据安全的担忧。



