Replication Data for: When Playing is Learning: Game Satisfaction and Competence Mobilization in Online Entertainment Games – Evidence from Factorio Players
This is an anonymised data set from a game-based learning experiment performed in 2019. In the experiment, the effect of playing a business game called Re-Organise on learning about circular business
German research project ERBSE (Enable risk-aware behavior to secure end-users) on the development of anti-phishing learning games and integration of personalized learning game content. Focus on compar
The appendix section of the thesis Reportable Serious Game Mechanics (SGMX): an ontological framework for the analysis and design of digital game-based learning. The appendices contain the full anonym