A Virtual Reality Paradigm to assess Episodic Memory: Six different Maps and Schemes for Behavioral Assessment.
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In this data-set, we provide a virtual reality task based on Unity3D/C# to assess episodic memory in a real-world miming scenario -i.e. walking through a virtual town. Participants may be instructed to walk through the virtual town in a self-paced manner (using arrow buttons) and to memorize items placed along the track through the map. After completing the track, participants may be instructed to recollect the items. The data-set includes an evaluation scheme to assess the participants performance based on five different scales: 1) What (the item i.e. "horse"), Detail (i.e. " was brown"), Where (Was the item located in the beginning/middle/end of the track?), Allocentrism ( attention to other items nearby: "Right beside the horse there was a man standing"), Egocentrism (orientation on the track: "Did you turn left or right after passing the item?) . Includes: 1. A training town for the instruction of the task and getting used to the navigation. 2. Six different virtual towns. 3. Evaluation schemes for behavioral assessment.
本数据集提供一款基于Unity3D/C#的虚拟现实任务,用于在复刻真实世界的场景中评估情景记忆——具体为穿行虚拟城镇的任务。参与者可被要求以自主节奏(通过箭头按键操控)穿行虚拟城镇,并记忆沿地图路径布设的各类物品。完成路径穿行后,参与者需回忆所记忆的物品。本数据集包含一套评估方案,可基于五个维度对参与者的任务表现进行评估:1. 物品类别(即目标物品,如"马")、细节信息(如"该马为棕色")、空间位置(物品位于路径的起点、中点还是终点?)、周边环境注意力(即对路径附近其他物品的关注度:例如"马的身旁站着一名男子")、自我中心方位感(即对行进路径的定向能力:"经过该物品后你左转还是右转?")。 本数据集包含: 1. 用于任务说明与导航适应训练的训练城镇 2. 六个风格各异的虚拟城镇 3. 用于行为评估的评估方案



