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Textured Buildings from Footprint by Land Use

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Esri Aid & Development Team2026-03-28 收录
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<p>Buildings are the foundation of any 3D city; they create a realistic visual context for understanding the built environment.  This rule can help you quickly create 3D buildings using your existing 2D building footprint polygons.  Create buildings for your whole city or specific areas of interest. Use the buildings for context surrounding higher-detail buildings or proposed future developments.<br /><br /><span><img alt='Textured Buildings from Footprint image' src='https://esri.maps.arcgis.com/sharing/rest/content/items/6937a41c87e54baeb99b69bf17b2a4b0/data' /></span><br /><br />Already have existing 3D buildings? Check out the Textured Buildings from Mass by Building Type rule.<br /><br /><font size='3'>What you get</font></p><p>A Rule Package file named Building_FromFootprint_Textured_ByLandUse.rpk <br />Rule works with a polygon layer<br /><br /><font size='3'>Get started</font><br /></p><p>In ArcGIS Pro <br /></p><p></p><ul><li><a href='https://pro.arcgis.com/en/pro-app/help/mapping/symbols-and-styles/procedural-symbol-layers.htm' rel='nofollow ugc' target='_blank'>Use this rule to create Procedural Symbols, which are 3D symbols drawn on 2D features</a> </li><li><a href='https://pro.arcgis.com/en/pro-app/tool-reference/3d-analyst/features-from-cityengine-rules.htm' rel='nofollow ugc' target='_blank'>Create 3D objects (Multipatch layer) for sharing on the web</a></li><li><a href='https://pro.arcgis.com/en/pro-app/help/sharing/overview/web-scene-layer.htm' rel='nofollow ugc' target='_blank'>Share on the web via a Scene Layer</a></li></ul><br />In CityEngine:<br /><ul><li><a href='https://cehelp.esri.com/help/index.jsp?topic=/com.procedural.cityengine.help/html//manual/ui/filenavigator.html' rel='nofollow ugc' target='_blank'>CityEngine File Navigator Help</a></li></ul><p></p><p><font size='3'>Parameters</font><br /></p><p>Building Type: <br /></p><ul><li>Eave_Height: Height from the ground to the eave, units controlled by the Units parameter<br /></li><li>Floor_Height: Height of each floor,<span> units controlled by the Units parameter</span></li><li><span>Land_Use: Use on the land and type of building, </span>this helps in assigning appropriate building textures</li><li>Roof_Form: Style of the building roof (Gable, Hip, Flat, Green)<br /></li><li>Roof_Height: Height from the eave to the top of the roof,<span> units controlled by the Units parameter</span></li></ul><p>Display:<br /></p><ul><li>Color_Override: Setting this to True will allow you to define a specific color using the Override_Color parameter, and will disable photo-texturing.<br /></li><li>Override_Color: Allows you to specify a building color using the color palette.  Note: you must change the Color_Override parameter from False to True for this parameter to take effect.<br /></li><li>Transparency: Sets the amount of transparency of the feature </li></ul><div>Units:</div><div><ul><li>Units: Controls the measurement units in the rule: Meters | Feet</li></ul></div><p><font color='#b22222'>Note:</font> You can hook up the rule parameters to attributes in your data by clicking on the database icon to the right of each rule parameter.  The database icon will change to blue when the rule parameter is mapped to an attribute field.  The rule will automatically connect when field names match rule parameter names.  Use layer files to preserve rule configurations unique to your data.<br /></p><p><font size='3'><br />For those who want to know more</font></p><p><font size='3'><br /></font>This rule is part of a the 3D Rule Library available in the <a href='https://livingatlas.arcgis.com' rel='nofollow ugc' target='_blank'>Living Atlas</a>.  Discover more 3D rules to help you perform your work.<br /><br /><a href='https://learn.arcgis.com/en/projects/get-started-with-arcgis-pro/lessons/display-a-scene-with-realistic-detail/' rel='nofollow ugc' target='_blank'>Learn more about ArcGIS Pro in the Getting to Know ArcGIS Pro lesson</a></p>
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