five

Classroom aquatic

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Mendeley Data2024-01-31 更新2024-06-27 收录
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http://digitallibrary.usc.edu/cdm/ref/collection/p15799coll40/id/301566
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In the Fall of 2013, I organized a group of students to develop a game submission for the Oculus VR Game Jam. After a successful Kickstarter, a complete redesign of the scope, input from several conventions, and more than a year’s worth of hard work, we are close to releasing the full version of that submission as our company’s first product. The decisions that helped us get to this point—from design and quality, to financing and development, were based on the understanding that we were creating a quality product for gamers to purchase. Our player-focused approach to game development both improved the quality of the game and made it easier for us to progress its development.
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2024-01-31
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