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VCGLR - Population Density and Gaming Expenditure (LGA) 2011 - 2012

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Research Data Australia2024-12-14 收录
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https://researchdata.edu.au/vcglr-population-density-2011-2012/2738010
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This data set includes population and electronic gaming machine (EGM) expenditure breakdowns by local government area (LGA) and gaming venue, demographic statistics, labour statistics and Socio-Economic Indexes for Areas (SEIFA) LGA score and ranking per LGA for the 2011/12 financial year. The data has been joined with LGA 2006 boundaries. \n\nFor more information visit the [Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website](https://www.vcglr.vic.gov.au).\n\nPlease note:\n\n * AURIN has spatially enabled the [original data](https://www.vcglr.vic.gov.au/resources/data-and-research/gambling-data/population-density-and-gaming-expenditure).\n\n * Data may not have been fully audited to date. Any changes are unlikely to have a material effect on the figures provided.\n\n * EGM Numbers: a venue may be operating less machines than its licensed or attached numbers\n\n * Gaming Machine Density calculations are based on operating gaming machines with attached entitlements divided by adult population divided by 1,000 (gaming machines per 1,000 adults).\n\n * Expenditure / EGM: Refers to the average Expenditure per Gaming Machine.\n\n * Disclaimer: Care must be taken in using any figures for an LGA involving net expenditure and population. The expenditure per person in an LGA may include an amount of expenditure coming from persons not living within the LGA.\n

本数据集涵盖2011/12财年按地方政府区域(Local Government Area, LGA)及游戏场所划分的人口与电子游戏机(Electronic Gaming Machine, EGM)支出细分数据、人口统计数据、劳动力统计数据,以及各地方政府区域的区域社会经济指数(Socio-Economic Indexes for Areas, SEIFA)得分与排名。本数据集已与2006年版地方政府区域边界数据完成关联整合。 如需获取更多信息,请访问维多利亚州赌博与酒类监管委员会(Victorian Commission for Gambling and Liquor Regulation, VCGLR)官网:https://www.vcglr.vic.gov.au。 请注意: * AURIN已对原始数据完成空间适配处理,原始数据链接:https://www.vcglr.vic.gov.au/resources/data-and-research/gambling-data/population-density-and-gaming-expenditure。 * 截至目前,本数据集尚未完成全部审计工作,后续数据调整预计不会对已发布的统计数值产生重大影响。 * 电子游戏机数量说明:游戏场所实际运营的游戏机台数量可能低于其持照许可或绑定的额定台数。 * 游戏机具密度计算公式为:绑定法定运营权限的在用游戏机台数量除以成年人口总数,再除以1000(即每千名成年人拥有的游戏机台数量)。 * 支出/电子游戏机:指单台游戏机的平均支出额。 * 免责声明:在使用涉及地方政府区域净支出与人口的统计数值时需谨慎。某一地方政府区域的人均支出额,可能包含非本区域常住居民产生的消费支出。
提供机构:
Australian Urban Research Infrastructure Network (AURIN)
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