Gaming Network Traffic Dataset
收藏IEEE2020-10-01 更新2026-04-17 收录
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https://ieee-dataport.org/open-access/gaming-network-traffic-dataset
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资源简介:
Gaming consoles are very common connected devices which have evolved in functionality and applications (games and beyond) they support. This diversity of traffic generated from these consoles has diverse quality of service (QoS) requirements. However, in order to offer diverse QoS, ISPs and operators must be able to classify this traffic. To enable research in traffic classification (Machine Learning based or other), we have generated and collected this dataset. This is a labelled dataset collected from a gaming console, PlayStation 4. The data was collected for a period of 2 weeks from July 26, 2020 till August 12, 2020. The data was collected 3 times a day (morning, afternoon, evening). There is a total of 41 rounds of data collection.
提供机构:
Beaini, Peter; Kayssi, Ayman; Elhajj, Imad
创建时间:
2020-10-01



