Data on the construction and validation of the Challenge Originating from Recent Gameplay Interaction Scale (CORGIS) - A psychometric tool for measuring perceived challenge in video games
收藏DataCite Commons2020-08-26 更新2024-07-13 收录
下载链接:
https://city.figshare.com/articles/Data_on_the_construction_and_validation_of_the_Challenge_Originating_from_Recent_Gameplay_Interaction_Scale_CORGIS_-_A_psychometric_tool_for_measuring_perceived_challenge_in_video_games/9221843
下载链接
链接失效反馈官方服务:
资源简介:
This dataset consists of a single<b> Excel .xlsx </b>spreadsheet with four tabs. The data include a psychometric instrument for measuring perceived challenge in video games (named the <b>Challenge Originating from Recent Gameplay Interaction Scale</b>, or <b>CORGIS</b>), along with complementary data on how the CORGIS was derived and validated. <br>Names and brief explanations of the four tabs are as follows:- <b>CORGIS - Final</b>: The final CORGIS questionnaire of 30 questions, arranged into 4 sub-scales of Cognitive Challenge, Emotional Challenge, Performative Challenge, and Decision-Making Challenge. The questionnaire is intended for use as a Likert scale, in which answers range from 1 = 'strongly disagree' to 7 = 'strongly agree', with 4 being the neutral 'neither agree nor disagree'.- <b>Initial Items Pool and PCA</b>: An initial pool of 60 questions constructed via literature review and interviews with players, and refined to remove items not relevant to 'challenge'. Loadings of single-factor and four-factor Exploratory Factor Analysis based on the Likert responses are presented alongside the questions.- <b>Online survey I - Games</b>: A list of video games played by participants in the first of two online surveys. Data includes each game's genre and the frequencies of games per genre.- <b>Online survey II - Games</b>: A list of video games played by participants in the second of two online surveys. Data includes each game's genre and the frequencies of games per genre.<br><br>The related study gives an in-depth description of the creation of the CORGIS psychometric tool for measuring perceived challenge in digital games. The CORGIS is a systematic, extensive and reliable instrument to evaluate the level of player's perceived challenge in digital games, with the wider goal of providing a robust measure that can be used by both game developers and researchers to quantify players' challenge experiences.
提供机构:
City, University of London
创建时间:
2019-08-02



