Bumper Crop
收藏Research Data Australia2024-12-14 收录
下载链接:
https://researchdata.edu.au/bumper-crop/1946171
下载链接
链接失效反馈官方服务:
资源简介:
Bumper Crop is a social impact game created in both digital and physical platforms based on the experiences and challenges of being a small holding farmer in India. This digital beta version is published and available for free download on Google Playstore. The game was created by a team of UK/India academic researchers and
practitioners led by Dr. Misha Myers of Falmouth University and the
digital game prototype was developed with Dave Griffiths of FoAM Kernow.
The team worked in partnership to develop the game with the New
Delhi-based non-profit organisation Digital Green as part of the Arts
Humanities Research Council research project 'Play to Grow: Augmenting
Agriculture with Social Impact Games'. This project explored and tested
the use of computer games as a method of storytelling and learning to
engage urban users in complexities of rural development, agricultural
practices and issues facing farmers in India. The game was developed through a participatory co-design methodology involving small-holding farmers and village mediators in Madhya Pradesh.
The development of the game was undertaken through partnership between Falmouth University and Digital Green and according to each organisation's policies and procedures, which cover research ethics,
confidentiality and public safety. Informed consent was
secured from participants and their
confidentiality/ anonymity has been protected.
《丰收大作战》(Bumper Crop)是一款覆盖数字与实体双平台的社会影响力游戏,其创作原型基于印度小农户的劳作体验与现实挑战。该数字测试版已正式发布,可在谷歌应用商店(Google Playstore)免费下载。
本游戏由英印两国的学术研究者与行业从业者联合打造,牵头人为法尔茅斯大学(Falmouth University)的米沙·迈尔斯(Misha Myers)博士,数字游戏原型则由FoAM Kernow的戴夫·格里菲斯(Dave Griffiths)参与开发。
项目团队与总部位于新德里的非营利组织数字绿色(Digital Green)开展合作,相关工作隶属于英国艺术与人文研究理事会(Arts and Humanities Research Council)资助的研究项目'Play to Grow: Augmenting Agriculture with Social Impact Games'(中文译名为“以玩促长:依托社会影响力游戏赋能农业发展”)。
本项目探索并验证了电脑游戏作为叙事与学习载体的应用价值,旨在吸引城市用户深入了解印度农村发展、农业生产实践以及农民面临的各类复杂议题。游戏开发采用参与式协同设计方法论,调研对象涵盖中央邦(Madhya Pradesh)的小农户与乡村调解员。
本游戏的开发由法尔茅斯大学与数字绿色联合推进,全程严格遵循两家机构关于研究伦理、保密规范与公共安全的相关政策与流程。所有参与者均已签署知情同意书,其个人隐私与匿名权均得到充分保障。
提供机构:
Monash University



