RAGE - Data Evaluation Watercooler pilot 1
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<strong>General description: </strong>Data from the first Evaluation of the Watercooler game - pilot round 1 <strong>Topic</strong><br> ACM CSS 2012: Human-centered computing - Human computer interaction (HCI) - User studies<br> PsycINFO Classification: 3530 Curriculum & Programs & Teaching Methods <strong>Name entitites</strong><br> Organizational information: Hull College of Further Education, supported by Graz University of Technology<br> Geographical information: United Kingdom<br> Time information: 2017 <strong>Types</strong>: Excel <strong>RAGCS target group:</strong>target groups - demand side - end users - adults - college <strong>Evaluation dimensions</strong><br> Evaluation object: Watercooler game<br> Methodology/design: Pre- and post-game questionnaire (no repeated measures)<br> Evaluation variables: gaming preferences and habits, attitude towards games, learning self-assessment, user experience <strong>Instruments:</strong> questionnaire items for analysis of the participants’ gaming patterns and relating to their perception of applied games; self-reflection and subjective evaluation of the game’s effectiveness as a tool in teaching and learning <strong>Knowledge/skill elements</strong><br> RAGCS skills: affective skills - interpersonal; affectiv skills - internalising values, responding to phenomena, receiving phenomena<br> ESCO skills: teamwork principles (http://data.europa.eu/esco/skill/a5b0cd5c-e13a-4ab3-8d93-4d242adcfb01I); communication principles (http://data.europa.eu/esco/skill/fe30a4b0-1a99-4fc7-afff-b162b8c834ba); plan teamwork (http://data.europa.eu/esco/skill/75e48971-3242-4ea5-a1ba-4deec48ad41c); work in teams (http://data.europa.eu/esco/skill/60c78287-22eb-4103-9c8c-28deaa460da0)<br> <br> <strong>Relationships</strong>: D8.3 First RAGE Evaluation Report<br> Related dataset: 10.5281/zenodo.2564931
<strong>总体概述:</strong>本数据集取自《Watercooler游戏首次评估——首轮试点》的相关数据。<br><br><strong>主题</strong><br>ACM CSS 2012:以人为中心的计算——人机交互(Human Computer Interaction, HCI)——用户研究<br>PsycINFO分类:3530 课程与教学方法<br><br><strong>实体信息</strong><br>机构信息:赫尔继续教育学院(Hull College of Further Education),由格拉茨工业大学(Graz University of Technology)支持<br>地理信息:英国<br>时间信息:2017年<br><br><strong>数据类型</strong>:Excel格式文件<br><br><strong>RAGCS目标群体:</strong>目标群体——需求侧——终端用户——成年人群——高校群体<br><br><strong>评估维度</strong><br>评估对象:Watercooler游戏<br>评估方法/设计:游戏前后问卷调查(无重复测量设计)<br>评估变量:游戏偏好与习惯、对游戏的态度、学习自我评估、用户体验<br><br><strong>评估工具:</strong>用于分析参与者游戏行为模式及对应用型游戏感知的问卷条目;针对该游戏作为教学与学习工具有效性的自我反思与主观评价问卷<br><br><strong>知识与技能要素</strong><br>RAGCS技能:人际交往情感技能;内化价值观、响应现象、接收现象类情感技能<br>ESCO技能:团队合作原则(http://data.europa.eu/esco/skill/a5b0cd5c-e13a-4ab3-8d93-4d242adcfb01I);沟通原则(http://data.europa.eu/esco/skill/fe30a4b0-1a99-4fc7-afff-b162b8c834ba);团队协作规划(http://data.europa.eu/esco/skill/75e48971-3242-4ea5-a1ba-4deec48ad41c);团队协作实践(http://data.europa.eu/esco/skill/60c78287-22eb-4103-9c8c-28deaa460da0)<br><br><strong>关联信息</strong>:D8.3 《RAGE首次评估报告》<br>关联数据集:10.5281/zenodo.2564931



