遇见数据集

Database for article: "Privacy Perceptions in Digital Games: A Study with IT Undergraduates"

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Zenodo2023-11-29 更新2026-05-26 收录
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This database is an addendum to the article "Privacy Perceptions in Digital Games: A Study with IT Undergraduates" to provide information regarding the anonymously collected data. Abstract of the article This study explores the perceptions and practices of undergraduates in Information Technology (IT) regarding privacy issues in digital games. This topic becomes relevant in the current scenario where artificial intelligence (AI) is increasingly integrated into digital games, providing an enhanced experience for players. However, this integration poses security and privacy challenges, the understanding of which is crucial for both players and developers.<br> The primary objective of this research is to comprehend the participants' perceptions and understandings of privacy in digital games. We employed a qualitative and quantitative methodology to address our research inquiries. Through an online form of data collection, we obtained 61 responses. Among the obtained information, we observed that 40\% of the students are interested in pursuing a career in game development, and 50\% would consider this possibility. Noteworthy among the identified issues is the necessity for companies to devise more effective means of communicating their privacy policies to players/users, adapting the language to their target audience. Participants reported attacks related to online multiplayer games and expressed concerns about the security of personal data.

本数据库为论文《数字游戏中的隐私认知:一项面向信息技术(IT)专业本科生的研究》("Privacy Perceptions in Digital Games: A Study with IT Undergraduates")的补充附件,旨在提供与匿名收集数据相关的信息。 论文摘要:本研究探究了信息技术专业本科生对数字游戏中隐私问题的认知与行为实践。在当前人工智能(AI)日益融入数字游戏以提升玩家体验的背景下,该议题愈发具有现实意义。然而,这种集成也带来了安全与隐私层面的挑战,对这些挑战的理解无论对于玩家还是游戏开发者而言都至关重要。 本研究的核心目标是理解参与者对数字游戏隐私问题的认知与理解。我们采用定性与定量相结合的研究方法来回应研究问题。通过线上数据收集问卷的形式,共获得61份有效回复。在收集到的信息中,我们观察到40%的学生有意愿从事游戏开发相关职业,另有50%的学生表示会考虑该职业方向。研究中识别出的值得关注的问题包括:企业需要设计更有效的方式向玩家/用户传达其隐私政策,并根据目标受众调整表述语言。参与者报告了与在线多人游戏相关的安全攻击事件,并表达了对个人数据安全的担忧。

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创建时间:
2023-09-04
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