Data from: A gamer's advantage: a visuospatial experiment
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https://datadryad.org/dataset/doi:10.5061/dryad.rbnzs7h8c
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资源简介:
To scrutinize the relationship of achievement in video games
with performance on generalized visual cognition, this study utilized a
change-detection based paradigm in which subjects attempted to accurately
identify previously displayed images after a short period of processing
time in order to discover a pre-established cognitive advantage that
experienced video game players have over non-video game players in
adolescents. This cognitive advantage will serve as evidence that video
games possess variables that can improve visuospatial intelligence.
Therefore, video games have the ability to differentiate individuals from
their peers, and possibly alleviate cognitive deficits which will be
discussed in the implications. To further validate the accuracy of this
study a revised method was conducted after analyzing past investigations
surrounding visual short term memory (VSTM). Participants were recruited
through a high school Robotics program because those members are more
likely than the general school population to play video games. They
underwent both a pre-experiment and post-experiment survey giving
information regarding their video game usage which was logged in a data
table. Based on their video gameplay, they were divided into one of four
categories ranging from true Action Video Game Players (AVGP) to true
Non-Video Game Players (NVGP). Participants who fell in between the
parameters were not excluded. The analysis of the data from the N-back
task drew correlations based on accuracy, response time, and each
Participant’s video game time. This study aimed to find a predisposed
advantage among the individuals. A correlation between average video game
time and excellence in the N-back task could provide sufficient evidence
for further studies to investigate video games as an aid in VSTM which the
N-back task gauges. With this new information, there can be future studies
delving into how video games could be the vehicle to improve on VSTM and
VWM to both distinguish individuals and correct visuospatial weakness.
提供机构:
Dryad
创建时间:
2020-06-25



