Health and Digital Gaming: Gamer Interviews 2021
收藏services.fsd.tuni.fi2024-10-23 更新2025-03-25 收录
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https://services.fsd.tuni.fi/catalogue/FSD3678?lang=en&study_language=en
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资源简介:
The dataset consists of interview transcripts with people who spend a lot of time playing video games. The interviewees are selected from two different target groups. The first group consists of people who have sought help for compulsive gaming, and the second groups consists of people who play video games competitively for at least 30 hours a week. The dataset is part of a follow-up study. First, the interviewees were asked to describe how they started digital gaming. The interviewees were also asked about their career, family, and friends. Next, they were asked to describe what a normal day or week of digital gaming was like for them and to describe in as much detail as possible one digital gaming experience from the previous month. Additionally, the interviews included questions about the interviewees' other hobbies and their satisfaction with their current job. In relation to gaming, the interviewees were asked whether they felt that they spent too much time playing digital games. Background information included, among others, the interviewee's gender, information on which interviewee group the interviewee was part of, and the date of the interview. The data were organised into an easy to use HTML version at FSD. The dataset is available only in Finnish.
该数据集由大量时间投入电子游戏的人群的访谈记录组成。受访者来自两个不同的目标群体。第一个群体包括寻求强迫性游戏治疗的人群,而第二个群体则包括每周至少投入30小时进行电子竞技游戏的人群。该数据集是后续研究的一部分。首先,受访者被要求描述他们开始数字游戏的原因。受访者还被询问了他们的职业、家庭和朋友情况。随后,他们被要求详细描述对他们而言典型的电子游戏日或周,并尽可能详细地描述上个月的一次电子游戏体验。此外,访谈还涉及了受访者其他爱好以及他们对当前工作的满意度。关于游戏,受访者被问及是否觉得他们在玩数字游戏上花费了过多时间。背景信息包括,但不仅限于,受访者的性别、受访者所属的群体信息以及访谈日期。数据已被整理成易于使用的HTML版本,并由FSD提供。该数据集仅提供芬兰语版本。
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