遇见数据集

Fall Detection in QBall

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IEEE2026-04-17 收录
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The data was collected by outfitting one of the players with the experimental balloon, which incorporated the embedded circuit and sensors. The sensors positioned at the top-right to the player within the bubble balloon, where a player stand inside. The sensors' data  were collected at specific sampling frequencies (Accelerometer: 1000Hz, Gyroscope: 1000Hz, and Pressure: 40Hz). The experiment was conducted involving five different players. This approach allowed for the inclusion of diverse data samples, taking into account variations in player metrics, movements, and gameplay dynamics. This dataset includes 153 falls, providing a suitable dataset for analysis and evaluation of the fall detection system. The falls were labelled at real time during play within the time stamps. A label value of 1 indicates a fall event, while a value of 0 represents a non-fall event. It is worth emphasizing that the duration of each fall event varies. 

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