Eyez: Spatial perception in videogames
收藏Mendeley Data2024-01-31 更新2024-06-29 收录
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Unrestricted Today, with the support of increasingly powerful hardware and software, we can almost recreate photorealistic reproductions of our physical world. Many videogame developers are still trying to design and build worlds in their games based on the spatial rules and common sense in the physical world in order to offer more “authenticity”. Eyez is a 2D action/puzzle game where players are required to think and play based on the spatial logic set in the game that intentionally explores and utilizes “unauthentic” spatial perception. The goal of this project is to create new and satisfying user experiences in game space other than just simply transferring existing “authentic” experiences from physical space into game space. By simply adding the option for the player to switch the game space between the Blue-Eye Mode (Screen-wrapping Mode) and the Red-Eye Mode (Screen-locking Mode), a traditional 2D platformer game can offer a totally different gaming experience from its peers.
时至今日,摆脱技术桎梏的我们,依托日益精进的软硬件技术,几乎能够复刻出与物理现实别无二致的逼真场景。诸多电子游戏开发者仍致力于基于物理世界的空间规则与常识,在游戏中搭建虚拟世界观,以期为玩家带来更强的"真实感"。《Eyez》是一款2D动作解谜类游戏,玩家需依据游戏设定的空间逻辑进行思考与操作;该游戏刻意探索并运用了"非真实"的空间感知机制。本项目的核心目标并非单纯将物理世界中既有的"真实"体验迁移至游戏空间,而是旨在打造游戏空间内全新且令人沉浸的用户体验。本作作为一款传统2D平台跳跃游戏,仅通过为玩家提供在蓝眼模式(Blue-Eye Mode,又名屏幕环绕模式(Screen-wrapping Mode))与红眼模式(Red-Eye Mode,又名屏幕锁定模式(Screen-locking Mode))之间切换游戏空间的选项,便可带来与同类作品截然不同的游戏体验。
创建时间:
2024-01-31



