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Internet Gaming Research Group 3: Internet Gaming Disorder (IGD) Psychopathology Culture

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Mendeley Data2024-01-31 更新2024-06-28 收录
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https://ssh.datastations.nl/citation?persistentId=doi:10.17026/dans-x3e-4452
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The present data set involves online survey/scale data of anonymous/de-identified adult players of massively multiplayer online-role playing with residency in Australia, the USA, the UK, Canada, and New Zealand [N = 1032 Mage = 24, SDage = 7, males = 503 (48.7%), females = 529 (51.3%)]. The estimated maximum sampling error (at the 95% confidence interval) for 1032 participants is 3.11%. Participants provided informed consent for the use of the data for future research purposes by researchers other than the collection research team. Measures included in the present base involve: a)The Individualism and Collectivism Scale/Culture Orientation Scale (ICS; Triandis and Gelfand, 1998); b) The Depression Anxiety Stress Scale (DASS-21;Lovibond Lovibond, 1995); c) The ADHD Self-Report Scale (ASRS; Kessler, 2005); d) The Internet Gaming Disorder Scale-Short Form (IGD9-SF; Pontes Griffiths, 2015) and; e) socio-demographic and Internet Use/ Internet Gaming information.

本数据集包含针对居住于澳大利亚、美国、英国、加拿大及新西兰的匿名/去标识化大型多人在线角色扮演游戏(massively multiplayer online-role playing)成年玩家的线上问卷/量表数据,样本量N=1032,平均年龄24岁,年龄标准差为7,其中男性503人(占比48.7%),女性529人(占比51.3%)。针对该1032名参与者,在95%置信区间下的估计最大抽样误差为3.11%。参与者已签署知情同意书,允许除原始数据收集团队外的研究人员将本数据用于未来研究工作。本数据集所纳入的测量工具包括:a) 个人主义与集体主义量表/文化取向量表(ICS; Triandis与Gelfand,1998);b) 抑郁焦虑压力量表(DASS-21; Lovibond与Lovibond,1995);c) 注意缺陷多动障碍(ADHD)自评量表(ASRS; Kessler,2005);d) 互联网游戏障碍量表简版(IGD9-SF; Pontes与Griffiths,2015);以及e) 社会人口学信息与互联网使用、网络游戏相关信息。
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2024-01-31
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